Deepnight Revelation 2: The Near Side of Yonder. Far beyond Charted Space, the expedition seeks a way to cross the Great Rift. Failure will add years to the voyage. Deepnight Revelation enters a region populated by three starfaring powers. They might have information useful to the expedition, but each has an agenda. Deepnight Revelation is a technological wonder to these cultures, and is sufficient to tip the balance of power.Adapted for Fantasy Grounds by: James LillardRequires: The free Fantasy Grounds virtual tabletop (VTT) software and a one time purchase of the Traveller 2E (Mongoose) ruleset.Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded. Далее

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