TWO ROPESLeft hand and right hand, fired independently. Hold both and you are on apendulum; drop one and you are on an arc; drop the other and you are falling.Reeling is a zip rather than a nudge, so the line pulls you straight to whatyou hooked. Everything else in the game sits on top of that.ONE AXE, AND THE HEARTA clean cut on the heart kills anything, whatever its size. The window issmall and the difficulty lives in reaching it, not in surviving long enough togrind something down. Miss the heart and you land a body blow worth a third ofthe creature; hacking works and takes three times as long.BLESSINGSMore than sixty of them, drafted two at a time as a match runs. Every one is atrade. Lose the ability to reel in and carry double the tank. Throw your shieldlike a frisbee and give up the bubble that was keeping you alive. Shrink to athird of your size and become genuinely hard to hit, including by the aimassist. Nothing here is a permanent upgrade; the run ends and so does theblessing.THE MODESHolmgang · one against one, first to five rounds, no shelterWarbands · four a side, Aesir against Jotnar, five minutesGjallarhorn · carry the horn and score while you hold it. Everyone in the hall comes for youThe Hunt · up to four, holding a ward against endless wavesBosses · Jormungandr under the frozen mere, and Fenrir on LyngviFridr · Alfheim, with nothing hunting you. Eighteen rings and a long way downSEVEN REALMSA black forest in Vanaheim. The inside of a mountain in Muspelheim. The rainbowbridge over the void in Asgard, with the island and Odin's seat at the end ofit. A frozen mere in Niflheim. The bound wolf on Lyngvi. The holm in Midgard.The long light of Alfheim, where nothing wants anything from you.WHAT YOU EARNTitles, ropes, winds, cloaks and crests. Twenty-four titles and forty-onecosmetics, and not one of them makes you stronger. The rule has held since thefirst line of the progression system: rewards are what you wear, never what youhit with.HONESTLYThis is my first game made from start to finish as a solo dev. I hope it's worth your time, but if reviews and feedback call for it, I'll continue putting time into the project to make it a game you want to play! Далее

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