Your home system is dying. The ship that leaves it will outlive everyone who boards.
Continuum is a roguelite about a generation ship. You take it planet to planet, generation after generation, and keep it going for as long as you can. There is no win condition. There is how far you got, and who was aboard.
THE ROAD AHEAD.
Every leg offers three roads to the next planet. Shorter or longer, safer or riskier, each one a different bet. Some hexes stay dark until someone aboard knows how to read them.
GENERATIONS.
Crew are born, grow up, grow old, and leave. Their children carry their faces, their surnames, and some of what they were good at.
WHAT THE SHIP KNOWS.
The ship runs on what the whole crew knows, not on one hero. When someone goes, what they knew goes with them.
EVERY CRISIS IS A MINI-GAME.
Thirty crew mini-games across five disciplines, plus many worlds to send a drone down to. Most are over in under a minute.
ALSO ABOARD.
Strange relics, each one named for whoever brought it home
Pets found on alien worlds, and a habitat to keep them in
A Chronicle of every voyage, written as you play
Rare events that may never happen to you at all Далее

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