Lift the Waning Ward.
You are Cedric, a wandering knight. The ancient seal that binds the Hollow King — a warlord who cheated death and became a lich — is failing. Its three ward-stones have gone dark, the dead walk the forest after nightfall, and his rot is creeping toward the coast and the northern snows. Relight the wards, gear up, and face what the old world buried.
A vast, hand-built world.
Roam a huge streaming world in a cel-shaded toon style, in the spirit of Dragon Quest VIII: the home village, rolling hills, autumn forests, a lakeside, a western sea with a walkable sand beach, and a northern snow field. Four settlements to visit — your home village, the walled capital of Duskhaven, the coastal town of Saltmarsh, and the snow-bound hold of Frosthold — each with its own look, NPCs, and secrets.
Reactive real-time combat.
Dodge rolls with invincibility frames, blocking, and timed parries
Combo chains and charged heavy attacks, with hitstop and floating damage numbers
Enemy telegraphs and distinct monster behavior — leaping frogs, ranged cactoro spines, teleporting ghosts, charging dinos, area-of-effect demons
Elite variants, five roaming world bosses, and a hidden ruin to conquer
Quests, gear, and a living land.
A full four-act main story, plus 32 side quests and multi-step side-story chains
Buy and sell at shops; upgrade your weapon and armor
A day-night cycle — tougher enemies roam after dark
XP and leveling; fall in battle and it costs you half your coins
An original orchestral soundtrack and reactive sound effects
Built natively in Rust with the Bevy engine. No launcher, no account, no analytics — just the game. Далее

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