Скидка на Fantasy Grounds. Pathfinder 2 RPG. Pathfinder Society Scenario 4.11. Prisoners of the Electric Castle

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Fantasy Grounds. Pathfinder 2 RPG. Pathfinder Society Scenario 4.11. Prisoners of the Electric Castle
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" This product is not eligible for a PDF discount from Paizo. Pathfinder 2.0 RPG - Pathfinder Scenario 4.11 - Prisoners of the Electric Castle. A Pathfinder Society Scenario designed for 7th- through 10th-level characters. After following the signal from a magical key to a remote estate in Ustalav, the Pathfinder Society made contact with a truly unusual being as well as the mysterious Ardis Scholars. Yet the scholars are now in dire straits--thanks to the machinations of a long-time foe of..." This product is not eligible for a PDF discount from Paizo. Pathfinder 2.0 RPG - Pathfinder Scenario 4.11 - Prisoners of the Electric Castle. A Pathfinder Society Scenario designed for 7th- through 10th-level characters. After following the signal from a magical key to a remote estate in Ustalav, the Pathfinder Society made contact with a truly unusual being as well as the mysterious Ardis Scholars. Yet the scholars are now in dire straits--thanks to the machinations of a long-time foe of the Society, most of their members have been imprisoned in a flying castle tucked away in the Shadow Plane! It's up to a group of veteran Pathfinder agents to mount a daring rescue. But those agents must tread carefully, or the bizarre castle, infused with nightmares and otherworldly technology, will become their eternal prison. This adventure is the second part of the two-part Crystal Key metaplot arc in the Year of Boundless Wonder, following up on the events of Pathfinder Society Scenario #4.06: Signal from the Electric Laboratory. Written by Jacob W. Michaels Scenario tags: Metaplot (Boundless Wonder), Faction (Horizon Hunters) This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions: All maps resized and set up with a preset grid to make combats easy to manage Individual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that area Tokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly. Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving ahead All the images and handouts from the book available to share with your players as you need them " Далее

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Fantasy Grounds. Pathfinder 2 RPG. Pathfinder Society Scenario 4.11. Prisoners of the Electric Castle
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240 руб.
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