It all started as friendly competitions between engineers. Over time paradigms became enforced, battles grew, and innovation ceased. By the turn of the 22nd century society had divided into 3 houses, who now battle for supremacy within the arena...-- Classic Real-Time Strategy! Start each match with workers and a base, gather resources, expand, build an army, and fight your opponent!-- Offline: Single-Player vs AI and practice modes.-- Online: Multi-Player with MMR, Tiers, Leaderboards, and custom rooms.-- Unit-production, resource collection, conversions, research, defense, and utility. Arrange your base carefully to allow your army to move but also keep your workers safe!-- Resource conversion is a new challenge for RTS veterans. Use specialized economic buildings to craft exotic resources. These replace the tech-requirement systems in standard RTS games. -- Neon, Marble, and Rust are the 3 factions, and each has a unique tech tree based on these resources. Rust players build their armies with Kits, but they must recycle excess Scrap. While Neon players choose between 2 advanced resources: Copper and Halogen. Marble bases are constructed differently than the other factions, by Nodes instead of Worker units.-- Combat units have abilities with skill shots, teleports, stuns, and more. -- Fights are fast-paced and explosive but units can be blocked or stunned.-- Attack by ground or by air with flyers and transports. -- Every unit type controls differently, and precise control can decide the battle. -- An efficient gameplan can give you a strong advantage over your opponent.-- Units fill unique rolls like defense, siege, area-effect, or support. -- No surprises: There are no hard-counters between unit types, so if you make enough, any-type can beat any-type.Emerged from the underground and established the first House. They were nearly ripped apart by a long-standing internal rivalry.Modern designs & ancient inspirations. To achieve success their commanders must be proactive and dynamic.Old machines from the forgotten age of consciousness. Their resourcefulness is balanced against their inefficiencies.3 Playable Factions-- Neon, Marble, and Rust!-- Each faction is completely unique: buildings, units, even resources are unique to each House.Online Multiplayer-- 1v1 in Quick Match or custom rooms.-- 2-State rollback system to improve moderate latency connections.Advanced economy system-- Inspired by popular factory-simulation games, these replace the tech-requirements systems seen in other RTS games.-- 3 resources that are mined off the map: Mana, Mojo, and Gold.-- 4 additional resources. These are crafted by your units.-- Strong macro-management will allow you to out-build your opponent!Detailed combat-- Varied unit abilities; skill-shots, stuns, teleports, and more!-- Strong collisions between units - body-blocking is real.-- Out maneuver your opponent for big plays!Skill focus mechanics-- Deep macro and micro mechanics.-- Automation exists, but comes with a cost.-- Unlock powerful management tools, but be careful: this research costs the same resource as defense!Score-based Win Condition-- Matches are limited to 20 minutes.-- Destroy your opponent's Cores to score points.Single-player-- Sandbox mode vs AI, or play solo to practice builds and test things out. -- Harvest mode where you defend your base against waves of attackers.-- 10v10 mode where you can focus on controlling a small group of units.-- Break-The-Targets mode to practice controlling a pair of units.-- Survivors mode features hordes of enemies vs 1 unit with leveling and randomized upgrades.Solo-Dev-- All made by indie solo-developer Harry T! The game is still Early Access, so reviews are much appreciated! Далее








