SurviveEveryone is dead. Your only chance is the escape shuttle.. but you need fuel and oxygen. And find the codes for the self-destruct.. just hope IT does not find you first.What is it about?The basic idea was a 2D survival horror game, loosely base on the old ZX81 game "Alien". You are alone on a spaceship and have to survive long enough to get the lifeboat up and running and escape from the horror. There are some Rogue-like elements, since your objectives and the items you find in a level are randomized.The initial release contains a three part tutorial to get you familiar with the game concepts and three different levels for the main game. Replay value is achieved by combining the rogue-like elements with several difficulty levels.Initial Features 2D stealthy survival horror gameplay 3 tutorial levels 3 different levels for the single player "Last Survivor" mode. Rogue-like randomized objectives and item placements 3 difficulty levelsEarly access?Once the basic gameplay works ("Last Survivor" mode), there are several directions I could take the game:"Fire Team (single player)": Survive with a team of four characters to add tactical depth to the game and allow more complex game play?"Fire Team (couch co-op)": This would also make couch co-op possible - why control all heroes when you can survive together with some friends?"Escape from Hallas Prime": Or maybe focus on single player and add a story campaign with NPCs, in-engine cutscenes and more complex gameplay?This is where your opinion comes in - if you like the gameplay and would like to see the game grow, which direction should I take? Далее

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