Roll to Ruin дата выхода

Roll to Ruin дата выхода

Дата выхода Roll to Ruin: 20 августа 2026 г.

С даты выхода прошел 81 день.

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Купить ключ дешево Roll to Ruin
Roll to Ruin
Жанр: Казуальные игры.

Welcome to the table. Dice in hand, relics on your lap. Across from you: seven bastards who want nothing more than to see you ruined. Roll to Ruin is a medieval dice roguelite built on Farkle rules and deckbuilding. Every run comes down to the same thing: roll, hold, farkle or score, then hit the target before the bastard across the table does. Most of the time, you won't. How It Works. Roll & Score: Roll six dice each turn, hold at least one scoring face, then decide — push your luck...Welcome to the table. Dice in hand, relics on your lap. Across from you: seven bastards who want nothing more than to see you ruined.
Roll to Ruin is a medieval dice roguelite built on Farkle rules and deckbuilding. Every run comes down to the same thing: roll, hold, farkle or score, then hit the target before the bastard across the table does.
Most of the time, you won't.

How It Works.

Roll & Score: Roll six dice each turn, hold at least one scoring face, then decide — push your luck or bank? Farkle means walking away with nothing.

Score Attack Duel: From a tavern drunk to the Crow King in the depths, every opponent has their own personality, strategy and badge arsenal. First to the target wins.

Badge Power: 34 badges covering score boosts, multipliers, face-shifting, counter-play, and more. Activate at the right moment and flip the table.

Dice Are Your Deck: 39 dice, each with its own probability curve. 5 types of bags and 8 direct purchases — build your deck between runs at the shop. Fair Die, Backroom Die, Stub-Finger Die, Lead-Core Die — can you put together a deck worth betting on?

Highlights.

Farkle × Deckbuilding: classic dice gambling, rebuilt as a limitlessly replayable Roguelite

7 Chapters: from the Dawn Inn to The Undercroft — stakes climb, opponents get meaner

AI With Personality: personality-driven AI and badge-use strategy — every opponent delivers a distinct experience

Medieval Watercolor: dip-pen ink and watercolor bring the tavern table to life

10–30 Minutes Per Run: long enough for a drink, not long enough for dinner

"...Just One More..."
— some gambler, crawling back to the table after going broke
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