Дата выхода Fantasy Grounds. Pathfinder RPG. Campaign Setting. Inner Sea Combat: 9 января 2024 г.
С даты выхода прошло 1 009 дней.
Pathfinder RPG - Campaign Setting: Inner Sea Combat. A World of Battle!From the brink of the Worldwound, where demonic hordes lay siege to the mortal realm, to the battlefields of Mendev and Nirmathas, where soldiers distinguish themselves as heroes of ideals, battle is a common part of life in the Inner Sea region. Whether practiced by virtuous crusaders, fierce gladiators, or daring scoundrels, skill with a blade and knowledge of when to use it can mean the difference between life and death. The secrets of battle might not be etched on altars or scribed in spellbooks, but they're just as diverse and powerful as any magic--and just as available for bold heroes to claim! Inner Sea Combat explores the role of combat in this vast and varied region. Within this book you'll find:A who's who of the Inner Sea region's deadliest martial masters.Details on four types of martial training grounds--dojos, gladiatorial arenas, thieves' guilds, and war colleges--along with rules for joining and honing one's skills within such organizations.Rules for several types of specialized or variant combat, including the secrets of the legendary Aldori swordlords, fighting styles particular to Golarion's many faiths, gladiatorial combat, mastering monstrous mounts, and using technology in combat.Two new cavalier orders--the order of the beast and the order of the guard--along with new context for each knightly order.More than a dozen new archetypes for all manner of brave battlers, including the gun scavenger, the monk of the seven forms, the Shoanti burn rider, and the Tanglebriar demonslayer.Two new prestige classes--the Pure Legion enforcer and the Ulfen Guard.Dozens of new magic items guaranteed to protect combatants through the most brutal battles and transform even novices into masters of war. Inner Sea Combat is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting but can easily be used in any fantasy game.Written by Dennis Baker, Jesse Benner, John Compton, and Thurston Hillman.Cover Art by Yu Cheng Hong. This product is not a PDF or accessible outside of Fantasy Grounds. It has been lovingly converted for use within Fantasy Grounds and features the following additions:All maps resized and set up with a preset grid to make combats easy to manageIndividual area descriptions linked to maps, containing new encounters, treasure parcels and descriptions for just that areaTokens for each encounter are all pre-placed in starting locations on the map. You can edit these on the fly.Drag and drop treasure parcels and Encounter XP that is easily awarded to your players to keep the game moving aheadAll the images and handouts from the book available to share with your players as you need themAdapted for Fantasy Grounds by: Wayne ArsenaultRequires: The free Fantasy Grounds virtual tabletop (VTT) software and the included Pathfinder RPG and D&D 3.5/ OGL ruleset.Screenshots may differ from what you see in-game based on the extension and ruleset you have loaded. Далее
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